Post-Process : HDR Tone Mapping

This shows an example of a post-process performing Reinhard Tone Mapping of a HDR render-target (ARGB16F).

Use Alt+Mouse to manipulate the camera using MAYA mode.
Use Alt+Shift+Mouse to manipulate the camera using UnrealEd mode (i.e. first person).
If you are under Linux and can't use the Alt key, push that button so everything works without Alt.

Light Power Adaptation Speed Middle Gray White Luminance